Multiplayer Split Screen with Unity 5 (no stretching)

Having stretching issues with split screen cameras?

Setting up multiple camera systems in unity to achieve multiplayer is very easy and there are many tutorials to show you how. Most however leave out one crucial factor, that if your using a perspective camera then you need to balance the values of your Field of View with your Z position on your camera.

This does NOT apply if you are using 2D or orthographic view.